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이 카테고리에는 15 개의 게시물이 있습니다
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2025년 11월 27일
Your content is yours - and that’s more empowering than ever
Read Balint’s vision on our core philosophy “Your content is yours”, and how it shapes the way we build Craft.
2025년 6월 4일
BlurHash Meets Metal: Supercharge Your App’s Image Loading Experience
BlurHash got a metal-powered upgrade. Instant previews, zero lag, and blazing-fast performance that shows what’s possible when image decoding meets GPU acceleration.
2024년 12월 30일
The story of Craft's in-house sync protocol
Join us to learn more about how we built our own sync protocol to enable seamless collaboration across devices and support future growth.
2024년 11월 28일
Craft 3: Introducing Collections
A new and incredibly powerful and flexible way to collect all your ideas and items in one place.
2024년 11월 28일
Craft 3: Introducing Styling
Express your unique style in a brand new experience and capabilities.
2024년 11월 28일
Craft 3: Introducing Tasks
A brand new experience of creating, managing and completing your tasks.
2024년 11월 28일
Introducing Craft 3
Our biggest update in years and a showcase of our vision for Craft's future.
2024년 11월 5일
Collaborative Editing
Learn about the fundamental concepts of collaborative software and the common approaches to its implementation.
2024년 9월 5일
Going the Extra Mile — Beyond CSS
We love small finishing touches. In this article, we'll showcase a few examples where we've gone the extra mile to deliver an outstanding experience for our web and Windows users. Even if not immediately obvious, these subtle enhancements make the difference.
2024년 8월 9일
Thinking outside of the WKWebView
It is almost impossible to use a native Appkit web view inside a macCatalyst application. In this article, we show you how the Craft team overcame this obstacle so that users can have a better whiteboard-editing experience.
2024년 7월 8일
The beginnings of Craft on Apple Vision Pro
How Craft's new Vision Pro App was born is the topic of an interesting chat involving two of our App engineers, Kristóf Gruber and Péter Wiesner, and Artom Konovalov from our design team.
2024년 5월 15일
How we crafted a first class visionOS experience from our existing code base at Craft
Entering a new platform only happens a few times in a developers life. It is a rare and delicious event, when you step in the realm of something genuenly new. If you are fast, you can feel yourself like the explorers in old times. Everything is new, and flexible; the new platform doesn’t yet have estabilished patterns, which gives you plenty of space to experiment.
2024년 5월 15일
The Challenges of Cross-App Copy-Paste and Our Solutions
The simple user interaction of copy pasting, hides complex logic, edge cases, and fighting with the system under the hood. I will give context and explain how we solve these problems in Craft.
2024년 2월 28일
How we designed sound in a productivity app like Craft
At Craft, we’ve always strived to strike the right balance between a tool that's empowering and delightful — as we say: “form and function must come hand-in-hand”. In this post we take a look at the process around the latest delightful dimension we've added to Craft — sound design.
2021년 11월 1일
Craft - The Origin Story
Every product has it's story - and we're happy to share ours. Hear the details behind the inception of Craft from Balint Orosz, Founder and CEO of Craft.
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