Why I built Craft
Software that makes you feel great
I've always been a visual-first individual and I believe it's rooted in my early education. From the ages of 3-5, I lived in the US with my family, and attended a Montessori-style kindergarten for foreign-language pupils. We did a lot of creative exercises, drawing and crafts, and, while these skills have never been my strengths, I've always admired them.
I started coding at the age of 12 and, from the start, I didn't really focus on what the software did, but how it felt to use it. Even in the beginning I was creating animations and UX paradigms with the goal of making the software feel more professional and delightful to use.
With the first money I made, I bought a Mac and, for me, it represented the ultimate sophistication of hardware and software. Using it made me feel great. I felt good every day opening up that laptop and using the beautiful interface. I tried other platforms, but they never felt as good as the Mac.
For most individuals, how software made you feel wasn't important, but for me it was different. I was spending most of my waking hours in front of a computer, so how the software made me feel had a huge impact on how I felt myself.